THE OTHER TO THE PLACE

A Cat, Inflatable

一隻貓,充氣的

A near-future story about an industrial worker.

Context
DigitalFUTURES 2026 · Group 25
Media
Interactive web · physical model · film
Site
Fuxing Island, Shanghai
Lao Yang approaches a giant inflatable cat inside an overgrown industrial hall
AI-assisted cinematic keyframe · final story world

A fictional future grounded in an observed place.

The workshop's PLACE framework connected physicality, locality, action, culture, and experience. I used Fuxing Island as a constant spatial anchor while allowing the story around it to shift between industrial memory and a near-future public garden.

A site visit revealed an unusual coexistence: working cranes, waterfront infrastructure, reused industrial structures, and a monumental inflatable cat. These observations became visual and narrative motifs rather than claims of documentary completeness.

Inflatable cat and industrial cranes on Fuxing Island
Inflatable landmark beside retained industrial machinery
Cranes across the water from Fuxing Island
Working waterfront and distant residential skyline
Orange gantry cranes within the landscaped site
Industrial structures absorbed into a new public landscape

Building a fictional character from everyday observations.

Lao Yang’s character and behavior draw on my observations of people around me. I combined traits from different people, removed identifying details, and placed the fictional character within Fuxing Island’s industrial setting.

01

Observe

Notice recurring behaviors in everyday life.

02

Abstract

Remove identifying details and form a composite.

03

Relocate

Recast the composite as a retired industrial worker.

04

Activate

Let repair become the action that releases memory.

Front, side, and back character study of the inflatable lucky cat
Inflatable lucky cat
Front, side, and back character study of the son
The son
Front, side, and back character study of the old yellow-and-white cat
Old yellow-and-white cat
Front, side, and back character study of Lao Yang
Lao Yang
Front, side, and back character study of young Lao Yang
Young Lao Yang
Front, side, and back character study of the resident yellow-and-white cat
Resident yellow-and-white cat
Some things cannot be inflated again. Some things can still be repaired.

Eight illustrated keyframes move from recognition to repair.

Reflections, old metal, stair rails, and a small puncture evoke fragments of Lao Yang’s memory. His act of repair connects those fragments with the scene before him.

Illustrated keyframe 1-1
Keyframe 1-1
Illustrated keyframe 1-2
Keyframe 1-2
Illustrated keyframe 1-3
Keyframe 1-3
Illustrated keyframe 2-1
Keyframe 2-1
Illustrated keyframe 2-4
Keyframe 2-4
Illustrated keyframe 3-1
Keyframe 3-1
Illustrated keyframe 3-2
Keyframe 3-2
Illustrated keyframe 3-3
Keyframe 3-3
Illustrated ending keyframe
Ending

The same story changes with the way it is entered.

Interactive web

Memory emerges through attention

Visitors discover memory fragments through movement, hovering, and exploration. The particle field responds to these actions, gradually revealing scenes and narrative clues.

Film

The plot unfolds in time

The trailer uses framing, editing, and sound to establish the sequence and rhythm of events, following Lao Yang’s memories and the process of repair.

Physical model

Chance becomes a shared path

The model joins the workshop's separate stories in one structure. Multiple entrances, random routing, and exits turn uncertain development into something people can watch and trace.

Interactive web scene 1 of 7 Interactive web scene 2 of 7 Interactive web scene 3 of 7 Interactive web scene 4 of 7 Interactive web scene 5 of 7 Interactive web scene 6 of 7 Interactive web scene 7 of 7

Interactive web

Memory appears as the page is explored.

Scroll moves the particle field between Fuxing Island's industrial structures, the inflatable cat, and fragments of Lao Yang's past. Warm points respond to hovering and clicking, so visitors uncover the story by noticing links rather than following a fixed sequence.

Open interactive web
Shared physical narrative model connecting independent stories from DigitalFUTURES 2026 Group 25
Shared narrative model · multiple entrances, branching tracks, and exits

Independent stories, intersecting trajectories

The physical model brings together stories developed by participants from different schools within the workshop group. A ball can enter at several points, follow the tracks, and emerge through different exits. The tracks distribute it among possible routes through chance. Its passage offers a spatial metaphor for a life trajectory: a starting point opens possibilities, but does not settle the destination. The branching paths make uncertainty visible and turn an abstract relationship between stories into movement through a shared structure.

The cat as a connection between lives

In my narrative, the cat is both part of Lao Yang's everyday life and a link to another participant's independent near-future story. Lao Yang feeds the cat; it has also been cared for by Axiu, the protagonist of that other project. This shared connection places the two characters within a common world without requiring their stories to merge or inventing a direct meeting between them. Care for the same animal becomes a small but concrete thread between otherwise separate lives.

The model and the recurring narrative clues operate at different scales. The tracks express the uncertainty of individual trajectories, while the cat gives one cross-story connection a specific emotional meaning. Each participant's project remains a self-contained work, yet these connections collectively establish a broader fictional world. In this reading, the city takes shape through overlapping lives, chance encounters, and acts of care as much as through its physical setting.

Trailer

Project trailer · A Cat, Inflatable